![]() I'm just saying make it to where hitbox and frame data is ALWAYS identical to the standard base character's. This isn't another "WAH BAN CUSTOM CHARS" post. But I also ALWAYS use the default height setting for whatever Style I am playing so that hitbox and frame data is unaffacted, and I think it's a joke that a fighting game even allows to you to change that in an enviroment where you can play against other people who didn't agree to such changes being possible. This shouldn't be a thing.ĭon't get me wrong, I love custom chars. ![]() You can go up against two different custom Sophitias and literally have completely different outcomes in common situations. The problem with the SC6 custom char system is that you can change the hitbox and frame data. His hitbox and frame data is ALWAYS the same from one fight to the next. Yoda was stupid, but at least you knew exactly what you were getting. I'll bite and go with the angle that Yoda doesn't bother me. Because that isn't relevant in even the slightest.įirst of all, you're assuming that I was ok with Yoda's unusual size, seemingly to prove some kind of non-existant point that I'm contradicting myself for critizing CAS hitbox changes. Good to know there's mod for the emulated version that increases the speed. That's awesome I always thought IV was too slow. U sysprx TODO: sysprxregistermodule (name. Soulcalibur 4 now has netplay on RPCS3 and is compatible with the SC4 Movement Mod PS5 main here. S SPU: SPU Runtime: Built the interpreter. Otherwise, Im looking for a working PKG of the game. If anyone can help me get the folder game working, thatd be fantastic. Now I know that the main problem is Resolution Scale, because of him in the game occur:Īnd Anisotropic Filtering: 16x / Aspect ratio: 16:9 - it is a safe setting for the game.Originally posted by Chik'Tikka Quick:Just gonna leave this here. here In case its helpful, heres where the log starts going red.
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