![]() But ultimately, this is what I keep coming back to-having to spend most of my time tediously rebuilding the same design over and over and over by hand, and at that point I'm no longer looking forward to building new assembly lines, and I tend to quit. The smartest thing about Satisfactory is that it places you in a big, wide open alien world to explore, with the freedom to build wherever the hell you want. Power needed for this production: 0.00 MW. First we will need three foundries, two will be set to 100 clockspeed as well as a third foundry set to 66.7 clockspeed. When I need to complete a space elevator tier I always think to myself, 'How many items per minute should I make to beat this tier' This playthrough I settled on a ratio of 6 parts per minute for every 100 parts I needed, and expanded my factory to procure that. These resources will go on to produce 40 steel rotors per minute. Please select at least one item in the production list. Steel Rotors (My Favourite) The next layout is for Steel Rotors, for this we will need 120 coal per minute, along with 120 iron ore and 120 copper ore. ![]() Please select at least one item in the production list. It made me more creative, and it made me spend more time with the game. Planners Production planner Network graph Tree list Items Buildings 7x Rotor. The 'zoop' function (as well as the removal of the paint gun) made the game fun again for me, because spending hours just placing foundations one at a time was honestly painful to me. Note that buildings can only be placed within the Blueprint Designer if they are fully within the boundary frame. Blueprints can be accessed from the Build Menu - Blueprint tab. And then, upon building this behemoth, I finally connected the ADS assembler and realized to my horror that its not 1.5 Supercomputers + 0.75 ACUs, its supposed to be 0.75 Supercomputers and 1.5 ACUs. The Blueprint Designer is used to create custom factory designs and save them as Blueprints. If I'm gonna build a four-story factory filled with constructors making a single thing, then I'm having fun for 20 minutes planning it, 10–15 minutes between stories figuring out how to arrange the conveyor lifts and maybe 15 minutes decorating it, but for 2–3 hours just repeating the same design over and over I am not having a good time at all. Planned it out with a spreadsheet, all culminating in 1.5 Supercomputers/min + 0.75 ACUs/min feeding into the ADS assembler. Many articles exist about buildings, items, even some production chain ideas. Satisfactory WIKI Satisfactory Wiki Here, you can search for just about anything related to the game. It will tell you exactly what is required for a given product. Honestly, I love Satisfactory, but I've never gotten beyond early Tier 6, because I end up spending about 70–80% of my time duplicating “modules” of constructors/assemblers/splitters/mergers/belts, carefully aiming, jumping around, swearing, etc. This is a calculator used to create production plans.
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